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The openclaw-mlx-tts voice helper pulls in the full mlx-swift Metal shader stack, which some beta Xcode toolchains (e.g. Xcode 27 / macOS 27 SDK) cannot compile: the metal compiler dies non-deterministically (a different .metal file each run, 'Could not read serialized diagnostics file'). The main app builds fine, so an unrelated dev/proof build should not be blocked by the helper. Add OPENCLAW_SKIP_MLX_TTS=1 (matching the sibling SKIP_TSC/SKIP_UI_BUILD toggles) to package the app without the voice helper, gating both the per-arch build and the bundle copy. Refuse the flag for release builds, which must ship the helper (notarization verifies it), so a skipped build can never become a silently incomplete release.
133 lines
3.9 KiB
Markdown
133 lines
3.9 KiB
Markdown
---
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summary: "Setup guide for developers working on the OpenClaw macOS app"
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read_when:
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- Setting up the macOS development environment
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title: "macOS dev setup"
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---
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# macOS developer setup
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Build and run the OpenClaw macOS application from source.
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## Prerequisites
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- **Xcode 26.2+** (Swift 6.2 toolchain), on the latest macOS available in
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Software Update.
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- **Node.js 24.15+ & pnpm** for the gateway, CLI, and packaging scripts. Node
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22.22.3+ also works.
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## 1. Install dependencies
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```bash
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pnpm install
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```
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## 2. Build and package the app
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```bash
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./scripts/package-mac-app.sh
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```
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Outputs `dist/OpenClaw.app`. Without an Apple Developer ID certificate, the
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script falls back to ad-hoc signing.
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Set `OPENCLAW_SKIP_MLX_TTS=1` to package a dev/proof build without the local
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MLX voice helper. This skips the `openclaw-mlx-tts` binary and its large
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mlx-swift Metal shader stack, which some beta Xcode toolchains cannot compile.
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The resulting app has no on-device MLX voice; it is rejected for `release`
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builds, which must ship the helper.
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For dev run modes, signing flags, and Team ID troubleshooting, see
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[apps/macos/README.md](https://github.com/openclaw/openclaw/blob/main/apps/macos/README.md).
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Fast dev loop from repo root: `scripts/restart-mac.sh` (add `--no-sign` for
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ad-hoc signing; TCC permissions do not stick with `--no-sign`).
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<Note>
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Ad-hoc signed apps may trigger security prompts. If the app crashes
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immediately with "Abort trap 6", see [Troubleshooting](#troubleshooting).
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</Note>
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## 3. Install the CLI and Gateway
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The packaged app embeds the canonical `scripts/install-cli.sh` installer. On a
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fresh profile, choose **This Mac** during onboarding; the app installs the
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matching user-space CLI and runtime before starting the Gateway wizard.
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For manual development recovery, install the matching CLI yourself:
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```bash
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npm install -g openclaw@<version>
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```
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`pnpm add -g openclaw@<version>` and `bun add -g openclaw@<version>` also
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work. Node remains the recommended runtime for the Gateway itself.
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## Troubleshooting
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### Build fails: toolchain or SDK mismatch
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The macOS app build expects the latest macOS SDK and the Swift 6.2 toolchain
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(Xcode 26.2+).
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```bash
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xcodebuild -version
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xcrun swift --version
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```
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If versions don't match, update macOS/Xcode and re-run the build.
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### Build fails: MLX voice helper Metal shaders
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On a beta-only Xcode toolchain (for example Xcode 27 with the macOS 27 SDK),
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only the `openclaw-mlx-tts` helper may fail while the main app builds fine. The
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mlx-swift Metal compilation errors non-deterministically (a different `.metal`
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file each run, `Could not read serialized diagnostics file` then a nonzero
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`metal` exit), because the beta `metal` compiler and its separately downloaded
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Metal Toolchain are still unstable. This is an upstream toolchain issue, not an
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OpenClaw one.
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If you do not need on-device MLX voice, skip the helper:
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```bash
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OPENCLAW_SKIP_MLX_TTS=1 ./scripts/package-mac-app.sh
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```
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Otherwise, install the Metal Toolchain
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(`xcodebuild -downloadComponent MetalToolchain`) and build from a stable Xcode
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release.
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### App crashes on permission grant
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If the app crashes when you try to allow **Speech Recognition** or
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**Microphone** access, it may be a corrupted TCC cache or signature mismatch.
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1. Reset TCC permissions for the debug bundle id:
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```bash
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tccutil reset All ai.openclaw.mac.debug
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```
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2. If that fails, temporarily change `BUNDLE_ID` in
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[`scripts/package-mac-app.sh`](https://github.com/openclaw/openclaw/blob/main/scripts/package-mac-app.sh)
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to force a clean slate from macOS.
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### Gateway "Starting..." indefinitely
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Check whether a zombie process holds the port:
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```bash
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openclaw gateway status
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openclaw gateway stop
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# If you're not using a LaunchAgent (dev mode / manual runs), find the listener:
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lsof -nP -iTCP:18789 -sTCP:LISTEN
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```
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If a manual run holds the port, stop it (Ctrl+C), or kill the PID found above
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as a last resort.
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## Related
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- [macOS app](/platforms/macos)
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- [Install overview](/install)
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