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turnstone/examples/door-game/understone/screen/texture.py
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Patrick Buckley b76b2a98d0 feat(examples): Understone v0.6 — UTF-8 graphics and the width discipline
The look of the next age — the modern equivalent of the ASCII->CP437 leap.
Full Unicode is available now, but the whole stack (text frames, golden
tests, the Watch's 1ch grid) assumes one glyph = one column, so the
enabling piece is a WIDTH RULE, not the glyphs themselves.

- textwidth.is_grid_safe: one code point, printable, East-Asian width not
  Wide/Fullwidth, no combining/format/control category. This is the
  one-glyph-one-column contract. Ambiguous-width glyphs are ACCEPTED on
  purpose — they ARE CP437 (the wall, the club-tree, the up-arrow forest)
  and render single-column on the Western-monospace metrics every surface
  uses; only genuinely double-width runes are barred. The loader enforces
  it on every map glyph; the player-name/free-text sanitizer enforces the
  same rule (the narrow ledger), so a wide name can't shear a frame.
- Re-skin: water ~ -> ≋, inn -> ⌂, healer -> ✚, dungeon mouth -> ∩, and
  the other adventurer -> ☻ (CP437's own player glyph). The colour field
  the renderer has carried unused since v0.1 now has a second consumer.
- Texture variants: grass and water vary by a deterministic per-coordinate
  hash, rendered identically in the Python frame builder and the Watch's
  JS. The two are kept in lockstep by shared hash constants + an agreement
  test that replays the JS arithmetic and asserts it equals the Python
  output for every variant over a grid — not a comment-coupled copy.
- Watch glow-up: a Noto Sans Mono font stack and a UTC-hour day/night tint
  (the Vale darkens at dusk on the lobby TV).
- The curated SAFE_PALETTE is enforced author-usable: a test asserts no
  palette glyph collides with the reserved player markers, so AUTHORING's
  generated appendix can't advertise a glyph the loader would reject.
- Resume is identity-preserving: an existing character resumes by exact
  stored name without re-validating the width rule (which governs creation
  only) — resume must never lock anyone out.

Tests 231 -> 283; width edges (CJK/emoji/combining/fullwidth), the
Python<->JS lockstep, the palette/reserved guard, and resume-vs-create all
pinned and revert-verified.
2026-06-13 04:40:40 -07:00

55 lines
2.5 KiB
Python

"""Deterministic terrain texturing — vary a terrain glyph by map position.
A field of identical `.`s reads flat; swapping in an occasional `,` or `'`
gives the overworld a hand-stippled BBS texture without storing anything on the
map. The variation is a PURE FUNCTION OF THE CELL COORDINATE, so it is stable
across redraws (a cell always picks the same variant) and reproducible — the
model never sees it, only the renderer.
Only *terrain* cells are textured. The player marker, the other-player marker,
and location glyphs are painted on top and are never varied, so the eye can
always find them.
LOCKSTEP CONTRACT. The Watch page (``understone.watch.WATCH_HTML``) paints its
own base map in JavaScript and reproduces the EXACT same selection — the same
``VARIANTS`` rows and the same ``(x * _HASH_X + y * _HASH_Y) % n`` index. The
page builds that index string FROM the :data:`_HASH_X` / :data:`_HASH_Y`
constants here (``understone.watch`` imports them), so a retune of either
number moves the JS with it; only the ``VARIANTS`` table must still be mirrored
by hand, or the live map and the tool frames will drift apart.
"""
from __future__ import annotations
# The position hash multipliers. The variant index for a cell is
# ``(x * _HASH_X + y * _HASH_Y) % len`` — two odd, coprime constants chosen so
# neighbouring cells spread across the variant row rather than banding. The
# Watch JS builds its own copy of this formula FROM these same two numbers
# (``understone.watch`` imports them), so a retune here moves the page in
# lockstep; a guard test pins the agreement.
_HASH_X = 31
_HASH_Y = 17
# Base glyph -> the ordered string of glyphs it may render as. The base glyph
# is index 0, so a cell that hashes to 0 is unchanged. Glyphs not listed here
# are never varied. Keep in lockstep with the Watch JS VARIANTS map.
VARIANTS: dict[str, str] = {
".": ".,'",
"≋": "≋≈",
}
def textured(glyph: str, x: int, y: int) -> str:
"""Return the variant of *glyph* for cell ``(x, y)``, or *glyph* unchanged.
When *glyph* has a :data:`VARIANTS` row, the cell coordinate selects one of
its variants by ``(x * _HASH_X + y * _HASH_Y) % len`` — a fixed,
position-only hash so the choice is stable per cell and identical to the
Watch's. Glyphs with no row (every actor and location glyph, and any
un-listed terrain) are returned as-is.
"""
choices = VARIANTS.get(glyph)
if choices is None:
return glyph
return choices[(x * _HASH_X + y * _HASH_Y) % len(choices)]