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https://github.com/turnstonelabs/turnstone.git
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9f54a97cc6
The opening hours were a gold/HP death spiral: a fresh hero spent more gold healing a fight than the kill paid, mid-tier foes out-damaged a starting HP bar, the map gave no read on where harder foes spawned, and a spent day left the player idle until the UTC rollover. This eases the on-ramp across both shipped worlds. Economy - Healer drops from 2 to 1 gold per HP, so topping up no longer outruns income. - Starting purse 20 -> 37: enough to buy the cheapest armor and one potion up front, a one-point DEF bump plus a heal cushion the player chooses to spend. Combat - Tier 2-4 common foes lose 1 ATK each, trimming the burst that could halve or end a fresh hero in a single bout. Rares and the boss are untouched. Wayfinding - The road glyph changes from "=" to a shaded path that reads as one continuous road in every orientation; "=" only looked right horizontally and broke into stacked dashes on vertical runs. Cinder's basalt path gets the same treatment with a crosshatch glyph free in its palette. Rest - Sleeping at the inn now rolls a spent adventurer into a fresh day's turns (it already fully heals). The top-up fires only at zero turns, so it never banks past the daily cap. Verified: full suite green (+2 rest tests, ruff/mypy clean); the greedy balance bot still clears the world 11/12 seeds at an unchanged pace on both packs.
126 lines
1.7 KiB
JSON
126 lines
1.7 KiB
JSON
[
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{
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"tier": 1,
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"name": "Field Rat",
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"hp": 6,
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"atk": 3,
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"def": 0,
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"xp": 8,
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"gold": 3
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},
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{
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"tier": 1,
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"name": "Mud Hare",
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"hp": 7,
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"atk": 5,
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"def": 0,
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"xp": 9,
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"gold": 2
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},
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{
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"tier": 2,
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"name": "Goblin",
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"hp": 12,
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"atk": 4,
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"def": 1,
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"xp": 18,
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"gold": 7
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},
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{
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"tier": 2,
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"name": "Bandit Scout",
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"hp": 14,
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"atk": 5,
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"def": 1,
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"xp": 20,
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"gold": 9
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},
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{
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"tier": 2,
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"name": "the Gilded Stag",
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"hp": 16,
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"atk": 6,
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"def": 2,
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"xp": 40,
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"gold": 60,
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"weight": 1,
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"rare": true
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},
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{
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"tier": 3,
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"name": "Forest Wolf",
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"hp": 20,
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"atk": 7,
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"def": 2,
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"xp": 35,
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"gold": 14
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},
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{
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"tier": 3,
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"name": "Bog Stalker",
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"hp": 22,
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"atk": 8,
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"def": 2,
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"xp": 38,
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"gold": 16
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},
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{
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"tier": 3,
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"name": "the Hollow Knight",
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"hp": 30,
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"atk": 11,
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"def": 4,
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"xp": 80,
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"gold": 110,
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"weight": 1,
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"rare": true
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},
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{
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"tier": 4,
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"name": "Cave Troll",
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"hp": 38,
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"atk": 11,
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"def": 4,
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"xp": 70,
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"gold": 30
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},
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{
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"tier": 4,
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"name": "Barrow Wight",
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"hp": 35,
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"atk": 12,
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"def": 4,
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"xp": 65,
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"gold": 28
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},
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{
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"tier": 5,
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"name": "Stone Wyrm",
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"hp": 60,
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"atk": 18,
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"def": 6,
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"xp": 140,
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"gold": 60
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},
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{
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"tier": 5,
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"name": "Vale Reaver",
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"hp": 55,
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"atk": 17,
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"def": 6,
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"xp": 130,
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"gold": 55
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},
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{
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"tier": 6,
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"name": "the Wyrm Below",
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"hp": 120,
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"atk": 24,
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"def": 8,
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"xp": 400,
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"gold": 250,
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"boss": true,
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"id": "wyrm_below"
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}
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]
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