Files
turnstone/examples/door-game/tests/conftest.py
T
Patrick Buckley 08d46f086f feat(examples): Understone v0.5 — ambushes, the inn mailbox, and dice
The social slice: the shared world gets teeth, letters, and a house game.

- Ambush (async PvP, classic door-game player-kill spirit): waylay an adventurer who has
  not yet begun their day. Ordered gates — known target, not yourself, the
  gatekeeper shields the young (both >= min level), level band +-2, the
  SLEEP RULE (acting today makes you watchful — an active-play defense),
  mercy for the downed (hp<=1 cannot be piled on: even bandits have
  standards), once per pair per UTC day. Win: capped gold cut transfers,
  victim wakes at the spawn-stone with a private note; lose: the sleeper
  wakes blade-in-hand and the Herald crows your shame. The attacker wears
  the counter-blows the combat log narrates (state matches story). Both
  players persist in one transaction.
- The inn mailbox: events carry a target ('' = public). door_log delivers
  private notes to the addressee only; the Watch and other players never
  see them. Mail is DURABLE past the in-memory tail (SQLite backfill for
  cursors older than the resident window) — the broadsheet is ephemeral,
  letters are not. Sanitized, daily-capped.
- Inn dice: 2d6 against the house, bet- and count-capped per day, big wins
  make the news.
- Six new banded settings; four day-counter columns join the shared lazy
  UTC reset; schema stamp stays 1 (pre-1.0 mutates in place by design).

Tests 184 -> 231; sleep rule, mercy gate, band boundary (exact/over),
refusal precedence, attacker wear, zero-gold robbery, mail eviction
survival, and Watch privacy all pinned; guards revert-verified.
2026-06-13 04:40:40 -07:00

211 lines
6.4 KiB
Python

"""Shared test fixtures and builders.
These builders construct engine objects directly (no JSON loader) so the
engine tests stay independent of the content pack. Later chunks add
fixtures that load the shipped world and build the game façade.
"""
from __future__ import annotations
from datetime import UTC, datetime
from typing import TYPE_CHECKING
import pytest
from understone.engine.models import (
Item,
LocationDef,
Mode,
Monster,
Player,
Settings,
Slot,
TerrainDef,
WorldEvent,
Zone,
)
from understone.engine.world import World
if TYPE_CHECKING:
from collections.abc import Callable
# ---------------------------------------------------------------------------
# Terrain kinds for synthetic test worlds
# ---------------------------------------------------------------------------
GRASS = TerrainDef(key="grass", glyph=".", walkable=True, encounter_rate=0.0, color="floor")
WALL = TerrainDef(key="wall", glyph="█", walkable=False, encounter_rate=0.0, color="wall")
WATER = TerrainDef(key="water", glyph="~", walkable=False, encounter_rate=0.0, color="water")
FOREST = TerrainDef(key="forest", glyph="↑", walkable=True, encounter_rate=1.0, color="tree")
SAFE_FOREST = TerrainDef(key="forest", glyph="↑", walkable=True, encounter_rate=0.0, color="tree")
DEFAULT_SETTINGS = Settings(
daily_turns=10,
rest_cost=15,
heal_cost_per_hp=2,
starting_gold=20,
starting_weapon="rusty_dagger",
starting_armor="cloth_tunic",
start_hp=20,
start_atk=3,
start_def=0,
xp_base=100,
growth_max_hp=6,
growth_atk=2,
growth_def=1,
bestow_daily_budget=25,
dungeon_tiers=(4, 5),
boss_monster="wyrm_below",
wyrm_min_level=6,
ambush_min_level=3,
ambush_level_band=2,
ambush_gold_pct=25,
post_daily_cap=5,
gamble_max_bet=50,
gamble_daily_cap=5,
)
def make_settings(**overrides: object) -> Settings:
"""Return DEFAULT_SETTINGS with field overrides for band testing."""
base = {
"daily_turns": DEFAULT_SETTINGS.daily_turns,
"rest_cost": DEFAULT_SETTINGS.rest_cost,
"heal_cost_per_hp": DEFAULT_SETTINGS.heal_cost_per_hp,
"starting_gold": DEFAULT_SETTINGS.starting_gold,
"starting_weapon": DEFAULT_SETTINGS.starting_weapon,
"starting_armor": DEFAULT_SETTINGS.starting_armor,
"start_hp": DEFAULT_SETTINGS.start_hp,
"start_atk": DEFAULT_SETTINGS.start_atk,
"start_def": DEFAULT_SETTINGS.start_def,
"xp_base": DEFAULT_SETTINGS.xp_base,
"growth_max_hp": DEFAULT_SETTINGS.growth_max_hp,
"growth_atk": DEFAULT_SETTINGS.growth_atk,
"growth_def": DEFAULT_SETTINGS.growth_def,
"bestow_daily_budget": DEFAULT_SETTINGS.bestow_daily_budget,
"dungeon_tiers": DEFAULT_SETTINGS.dungeon_tiers,
"boss_monster": DEFAULT_SETTINGS.boss_monster,
"wyrm_min_level": DEFAULT_SETTINGS.wyrm_min_level,
"ambush_min_level": DEFAULT_SETTINGS.ambush_min_level,
"ambush_level_band": DEFAULT_SETTINGS.ambush_level_band,
"ambush_gold_pct": DEFAULT_SETTINGS.ambush_gold_pct,
"post_daily_cap": DEFAULT_SETTINGS.post_daily_cap,
"gamble_max_bet": DEFAULT_SETTINGS.gamble_max_bet,
"gamble_daily_cap": DEFAULT_SETTINGS.gamble_daily_cap,
}
base.update(overrides)
return Settings(**base) # type: ignore[arg-type]
def make_player(**overrides: object) -> Player:
"""Build a Player at sane defaults; override any field by keyword."""
fields = {
"name": "Tester",
"x": 5,
"y": 5,
"hp": 20,
"max_hp": 20,
"level": 1,
"xp": 0,
"gold": 50,
"atk": 5,
"def_": 1,
"weapon_id": "rusty_dagger",
"armor_id": "cloth_tunic",
"turns_left": 10,
"turn_day": 0,
"mode": Mode.TILE,
"at_location": "",
"created_at": "2026-01-01T00:00:00+00:00",
"last_seen": "2026-01-01T00:00:00+00:00",
"log_cursor": 0,
"bestow_spent": 0,
"bestow_day": 0,
"wins": 0,
"posts_sent": 0,
"post_day": 0,
"gambles": 0,
"gamble_day": 0,
}
fields.update(overrides)
return Player(**fields) # type: ignore[arg-type]
def make_monster(**overrides: object) -> Monster:
"""Build a Monster at tier-1 defaults."""
fields = {
"tier": 1,
"name": "Field Rat",
"hp": 6,
"atk": 3,
"def_": 0,
"xp": 8,
"gold": 3,
"monster_id": "",
"boss": False,
}
fields.update(overrides)
return Monster(**fields) # type: ignore[arg-type]
def make_world(
*,
grid: list[list[TerrainDef]] | None = None,
width: int = 11,
height: int = 11,
spawn: tuple[int, int] = (5, 5),
locations: list[LocationDef] | None = None,
zones: list[Zone] | None = None,
monsters: list[Monster] | None = None,
items: list[Item] | None = None,
settings: Settings | None = None,
events: list[WorldEvent] | None = None,
) -> World:
"""Build a small synthetic World (all-grass by default)."""
if grid is None:
grid = [[GRASS for _ in range(width)] for _ in range(height)]
return World(
name="Test Vale",
width=width,
height=height,
spawn=spawn,
terrain=grid,
locations=locations or [],
zones=zones or [],
monsters=monsters or [make_monster()],
items=items or _default_items(),
settings=settings or DEFAULT_SETTINGS,
events=events,
)
def _default_items() -> list[Item]:
return [
Item("rusty_dagger", "Rusty Dagger", Slot.WEAPON, 2, 0, 0, 0),
Item("short_sword", "Short Sword", Slot.WEAPON, 5, 0, 0, 40),
Item("cloth_tunic", "Cloth Tunic", Slot.ARMOR, 0, 1, 0, 0),
Item("leather_armor", "Leather Armor", Slot.ARMOR, 0, 3, 0, 50),
Item("minor_potion", "Minor Potion", Slot.CONSUMABLE, 0, 0, 15, 12),
]
def fixed_clock(moment: datetime) -> Callable[[], datetime]:
"""Return a clock callable that always reports *moment*."""
def _clock() -> datetime:
return moment
return _clock
def utc(year: int, month: int, day: int, hour: int = 0, minute: int = 0) -> datetime:
"""Construct a tz-aware UTC datetime."""
return datetime(year, month, day, hour, minute, tzinfo=UTC)
@pytest.fixture
def small_world() -> World:
"""An 11x11 all-grass world with the default content tables."""
return make_world()