Files
turnstone/examples/door-game/understone/engine/log.py
Patrick Buckley 08d46f086f feat(examples): Understone v0.5 — ambushes, the inn mailbox, and dice
The social slice: the shared world gets teeth, letters, and a house game.

- Ambush (async PvP, classic door-game player-kill spirit): waylay an adventurer who has
  not yet begun their day. Ordered gates — known target, not yourself, the
  gatekeeper shields the young (both >= min level), level band +-2, the
  SLEEP RULE (acting today makes you watchful — an active-play defense),
  mercy for the downed (hp<=1 cannot be piled on: even bandits have
  standards), once per pair per UTC day. Win: capped gold cut transfers,
  victim wakes at the spawn-stone with a private note; lose: the sleeper
  wakes blade-in-hand and the Herald crows your shame. The attacker wears
  the counter-blows the combat log narrates (state matches story). Both
  players persist in one transaction.
- The inn mailbox: events carry a target ('' = public). door_log delivers
  private notes to the addressee only; the Watch and other players never
  see them. Mail is DURABLE past the in-memory tail (SQLite backfill for
  cursors older than the resident window) — the broadsheet is ephemeral,
  letters are not. Sanitized, daily-capped.
- Inn dice: 2d6 against the house, bet- and count-capped per day, big wins
  make the news.
- Six new banded settings; four day-counter columns join the shared lazy
  UTC reset; schema stamp stays 1 (pre-1.0 mutates in place by design).

Tests 184 -> 231; sleep rule, mercy gate, band boundary (exact/over),
refusal precedence, attacker wear, zero-gold robbery, mail eviction
survival, and Watch privacy all pinned; guards revert-verified.
2026-06-13 04:40:40 -07:00

64 lines
2.3 KiB
Python

"""The shared event log — a world-wide feed players catch up on.
Events are append-only and ordered by insertion. Each player tracks a
cursor (the id of the last event they have seen); ``since`` returns the
slice after a cursor and the new cursor to persist.
An event carries a ``target``: empty means PUBLIC (the broadsheet and the
lobby TV), a player name means a PRIVATE note that only that player reads in
their own catch-up. Targeted rows ride the same id order as public ones, so
the cursor advances identically whether or not a private note was shown.
"""
from __future__ import annotations
from dataclasses import dataclass
@dataclass(frozen=True, slots=True)
class Event:
"""A single logged happening in the shared world.
``target`` is the empty string for public events (heralded to everyone)
or a player's name for a private note delivered only to that player.
"""
event_id: int
ts: str
kind: str
actor: str
text: str
target: str = ""
def since(events: list[Event], cursor: int) -> tuple[list[Event], int]:
"""Return events newer than ``cursor`` and the cursor to store next.
Events are kept in ascending id order (the store hydrates the newest tail
and reverses it to ascending; appends are monotonic), so the last fresh
event carries the highest id; that becomes the new cursor.
When nothing is new the input cursor is returned, so advancing is
idempotent.
"""
fresh = [e for e in events if e.event_id > cursor]
if not fresh:
return [], cursor
return fresh, fresh[-1].event_id
def since_visible(events: list[Event], cursor: int, viewer: str) -> tuple[list[Event], int]:
"""Like :func:`since`, but hide private notes not addressed to *viewer*.
Returns the events newer than ``cursor`` that *viewer* may read — every
public event (empty ``target``) plus the private notes addressed to them —
and the new cursor. The cursor advances to the highest id PAST the old
cursor regardless of visibility, so a private note for someone else is
consumed (never re-scanned) without ever being shown here.
"""
fresh = [e for e in events if e.event_id > cursor]
if not fresh:
return [], cursor
new_cursor = fresh[-1].event_id
visible = [e for e in fresh if not e.target or e.target == viewer]
return visible, new_cursor