The watch inbox's empty and waiting surface gets a 72pt Clawd: sleepy
(nightcap and all) when nothing is waiting, thinking while the watch
waits for iPhone sync, attentive when an approval needs a decision.
The Always-On display renders a static pose so the animation loop
never runs dimmed, and the active loop is throttled to 15fps for
battery. The shared mascot gains a defaulted minimum frame interval;
mascot sources compile directly into the watch target following the
TalkWaveformView pattern.
* feat(mac): mascot accessory pack — nightcap, grad cap, hat-tip exit
New accessory channel for the shared mascot: sleepy (and auto-dozing)
Clawd wears a floppy blue nightcap; the final onboarding page tops the
celebration with a graduation cap whose tassel swings with the body;
and leaving the working mood plays a hat-tip — claw to the brim, small
bow, hard hat lifts away. Headwear drawing moves to its own canvas
extension file.
* fix(mac): one hat at a time and no phantom hat tips
The working hard hat (including its hat-tip exit) suppresses any mood-
or consumer-requested accessory until it is fully gone, and the hat-tip
plays only when the hat actually seated — a working state cancelled
mid-don exits through the normal entrance instead of synthesizing a
full hat just to lift it.
* chore(i18n): refresh native inventory lines for mascot view
* feat(mac): playful hard-hat working mascot during setup and updates
The mascot gets a new .working mood: it dons a safety hard hat, hammers
away with impact sparks while setup work is in flight, and pauses every
few seconds to wipe its brow. Used on the onboarding "Getting things
ready" page and the post-update window instead of the generic thinking
mood. Lives in shared OpenClawKit so iOS can adopt it too.
* chore(i18n): refresh native inventory line for mascot view
Aligns the shared OpenClawMascotView with the website hero styling:
per-part bounding-box gradients (SVG objectBoundingBox semantics; the
claws were nearly flat-colored before), antenna stroke width 2, eye
glow r=2, float depth -8% of size, and a light-scheme palette from the
site theme variables. The float now offsets the whole canvas like the
site floats the hero container, so the antennae no longer clip at the
float peak.
macOS adopts the hero glow treatment: the About pane mascot gets the
coral silhouette drop-shadow with the teal hover glow and 1.1 hover
scale, and the onboarding hero replaces its hand-rolled breathing glow
circle with the same silhouette glow.
Ports the animated OpenClawMascotView to the macOS app: the About pane
icon and the onboarding hero now render the Canvas+TimelineView mascot
(float/blink/antenna-wiggle/claw-snap, still under Reduce Motion)
instead of the static app icon.
The view moves from apps/ios into the shared OpenClawChatUI target of
OpenClawKit so iOS and macOS consume one copy; the iOS lint filelist
tracks the moved file.