* fix(macos): let onboarding replace an auto-connected AI
The AI page auto-tests the best detected candidate and connects without
asking, then hides every alternative route. Add 'Choose a different AI'
to the connected banner: a re-detect pass with auto-activation
suppressed that ends at the picker (candidates, provider sign-in, API
keys). Also disable the manual key Connect button while another test
runs (submitManualKey silently dropped the tap), and isolate a test
that read the machine's real resume store.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* fix(macos): surface real daemon errors past the Node banner
Gateway daemon failures summarized as 'Node.js v26.5.1' because the
summary takes the last non-empty line and Node fatal errors end with a
version banner. Drop trailing banner lines and prefer the last
error-shaped line above them; all other output keeps its last line.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* feat(macos): hand onboarding off to the dashboard custodian
Native onboarding now ends once inference verifies: welcome, connection,
install (when needed), AI setup. Finish opens the dashboard at
/custodian?onboarding=1, where the custodian onboarding owns memory
import, channels, app recommendations, and the hatch (browser-first per
the onboarding redesign). The native memory-import and permissions
pages leave the first-run flow; 'Set up later' keeps the native ready
page. The native navigation bridge gains a validated optional search
field so the handoff can request onboarding chrome; the URL fallback
carries the query alongside the token fragment.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
* refactor(macos): delete the unreachable native memory-import module
The dashboard handoff removed the memory-import page from every flow,
leaving the module reachable only from tests. CI's dead-code scan
rightly flagged the first orphans; remove the whole path (model, page,
mascot wiring, tests) instead of trimming symbol by symbol. The
dashboard's own memory-import surface owns the feature.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
---------
Co-authored-by: Peter Steinberger <steipete@mac-studio-sf2.local>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* feat(migrate): add Hermes memory-only import and a shared memory-import core
* feat(onboarding): offer detected memory imports during CLI setup and guided onboarding
* feat(ui): show a first-run memory-import offer in Control UI onboarding mode
* feat(linux-app): open the first-run dashboard in onboarding mode
* feat(macos): add the onboarding memory-import page
* docs: document the onboarding memory-import page across surfaces
* chore(i18n): translate onboarding memory-import strings for control-ui and native locales
* refactor: keep memory-import internals unexported for deadcode gates
* fix(ci): resolve lint findings in onboarding memory import
* chore(i18n): refresh native inventory after lint refactor
* fix(ci): skip updater artifacts in the unsigned Linux companion PR lane
* chore(i18n): reconcile locale artifacts after rebase
* feat(mac): mascot accessory pack — nightcap, grad cap, hat-tip exit
New accessory channel for the shared mascot: sleepy (and auto-dozing)
Clawd wears a floppy blue nightcap; the final onboarding page tops the
celebration with a graduation cap whose tassel swings with the body;
and leaving the working mood plays a hat-tip — claw to the brim, small
bow, hard hat lifts away. Headwear drawing moves to its own canvas
extension file.
* fix(mac): one hat at a time and no phantom hat tips
The working hard hat (including its hat-tip exit) suppresses any mood-
or consumer-requested accessory until it is fully gone, and the hat-tip
plays only when the hat actually seated — a working state cancelled
mid-don exits through the normal entrance instead of synthesizing a
full hat just to lift it.
* chore(i18n): refresh native inventory lines for mascot view
* feat(mac): playful hard-hat working mascot during setup and updates
The mascot gets a new .working mood: it dons a safety hard hat, hammers
away with impact sparks while setup work is in flight, and pauses every
few seconds to wipe its brow. Used on the onboarding "Getting things
ready" page and the post-update window instead of the generic thinking
mood. Lives in shared OpenClawKit so iOS can adopt it too.
* chore(i18n): refresh native inventory line for mascot view
Aligns the shared OpenClawMascotView with the website hero styling:
per-part bounding-box gradients (SVG objectBoundingBox semantics; the
claws were nearly flat-colored before), antenna stroke width 2, eye
glow r=2, float depth -8% of size, and a light-scheme palette from the
site theme variables. The float now offsets the whole canvas like the
site floats the hero container, so the antennae no longer clip at the
float peak.
macOS adopts the hero glow treatment: the About pane mascot gets the
coral silhouette drop-shadow with the teal hover glow and 1.1 hover
scale, and the onboarding hero replaces its hand-rolled breathing glow
circle with the same silhouette glow.
Ports the animated OpenClawMascotView to the macOS app: the About pane
icon and the onboarding hero now render the Canvas+TimelineView mascot
(float/blink/antenna-wiggle/claw-snap, still under Reduce Motion)
instead of the static app icon.
The view moves from apps/ios into the shared OpenClawChatUI target of
OpenClawKit so iOS and macOS consume one copy; the iOS lint filelist
tracks the moved file.