Enhances grid view selection to optionally target only visible items when a filter is applied, preventing accidental selection or deselection of hidden rows via the header checkbox. Updates the save logic to process the unfiltered master dataset, ensuring that previously selected but currently hidden items are safely preserved during save operations.
Switches USB drive matching logic from relying on SerialNumber to using UniqueId, which provides more reliable and consistent device identification across different systems.
Updates the Get-USBDrive function to retrieve UniqueId via Get-Disk and trims the machine name suffix (characters after colon) for consistent matching. The new approach first filters candidates by model and media type, then validates each candidate against the configured UniqueId.
Reflects this change across the UI layer by updating column headers, configuration handling, and drive enumeration functions to use UniqueId instead of SerialNumber for saving and loading USB drive selections.
Introduces a new parameter to control BITS download priority across the build system and UI, allowing users to optimize transfer speeds when needed.
The feature adds a priority selector to the UI with four options (Foreground, High, Normal, Low) and propagates the selection through the build script and common modules. Priority can be set via UI, command-line parameter, or environment variable, with Normal as the default.
Updates the BITS transfer retry logic to respect the configured priority instead of hardcoding Normal priority, and fixes minor code formatting inconsistencies.
- Enables selecting multiple existing FFU images to include on the deployment USB for easier distribution and testing.
- Adds a UI option with selectable, sortable list from the capture folder, refresh support, and persisted selections.
- Validates that selections exist when the option is enabled to prevent empty runs.
- Supports unattended/CLI flows by prompting early or accepting a preselected list for USB creation; deduplicates and logs chosen files.
- Always includes the just-built (or latest available) FFU as a base.
- Improves no-FFU handling and streamlines multi-FFU selection workflow.
Adds per-app control for additional accepted exit codes and ignoring non‑zero exit codes to improve handling of installers with nonstandard returns.
Exposes editable fields in the app list UI, persists them across search defaults, import/export, and pre-download save, and applies overrides during app resolution to honor configured behavior.
Introduces a new feature, `UseDriversAsPEDrivers`, that allows WinPE drivers to be sourced directly from the main driver repository.
When enabled, the script scans all available drivers, parses their INF files, and copies only the essential driver types (e.g., storage, mouse, keyboard, touchpad, system devices) needed for WinPE. This eliminates the need to maintain a separate, manually curated `PEDrivers` folder.
The UI is updated with a new checkbox that becomes visible when "Copy PE Drivers" is selected, making this a sub-option. Parameter validation is also adjusted to support this new workflow.
Introduces a "Restore Defaults" feature in the UI to reset the environment. This action removes generated configuration files, ISOs, downloaded apps, updates, drivers, and FFUs.
The post-build cleanup logic is refactored from the main build script into a new common function. This new function is used by both the standard build process and the new restore defaults feature, promoting code reuse and simplifying maintenance.
Eliminates the read-only field and derives the features list directly from the checked items, producing a sorted semicolon string when collecting config. Avoids duplicated state, prevents desynchronization between UI elements, and yields deterministic ordering for persistence.
- Creates a new parameter [bool]InjectUnattend
- This will take the FFUDevelopment\Unattend\unattend_[arch].xml file and copy it to the FFUDevelopment\Apps\Unattend and rename the file to unattend.xml.
- This is useful for situations where you don't use the USB drive for deploying the FFU but still have Unattend-related customizations that you want to apply.
- Introduced a new parameter `MaxUSBDrives` to control the maximum number of USB drives that can be built in parallel, with a default value of 5.
- Updated UI to include a textbox for setting `MaxUSBDrives`.
- Implemented validation to ensure the value is a non-negative integer.
- Adjusted the deployment function to respect the `MaxUSBDrives` limit during USB drive creation.
Introduces multi-selection capabilities to the "Bring Your Own" applications list, allowing users to select and remove multiple applications at once.
This change also adds the ability to edit an existing application's details directly from the UI. The application list view is now dynamically generated to support these new features, including selectable rows.
Key changes:
- Adds "Edit Application" and "Remove Selected" buttons.
- Enables/disables action buttons based on the number of selected items.
- Modifies the "Add Application" form to function as an "Update" form when editing.
- Implements selection via mouse click, checkboxes, and the spacebar.
Introduces a new feature allowing application installations to succeed regardless of their exit code. This is useful for installers that may return non-standard exit codes which should be treated as successful.
Changes include:
- A new checkbox in the UI to enable this option for an application.
- Updates to the application installation script to handle the new setting.
- Modifications to save and load this setting in the application list.
Refactors the process invocation logic to use the .NET Process class for more robust output stream handling and to avoid temporary files.
Introduces a feature allowing users to specify additional success exit codes for applications in the UI. These codes are now considered successful during the installation process.
Adds a 'PAUSE' command to halt script execution and wait for user input.
Refactors the application download logic to correctly handle packages from the 'msstore' source, which does not support architecture specification.
- The download process no longer passes an architecture parameter for msstore apps.
- The architecture selection dropdown in the UI is now disabled for msstore apps to prevent invalid configurations.
- Imported or searched msstore apps will display 'NA' for their architecture.
Introduces the ability to specify and download multiple architectures for a single application.
- Adds an "Architecture" dropdown column to the Winget UI, allowing users to select the desired architecture(s) for each app (e.g., x86, x64, arm64, or 'x86 x64').
- Updates the download logic to process each specified architecture, creating separate subfolders for multi-architecture Win32 apps.
- Modifies the app list format to save and load the selected architecture for each application.
- Improves the download process by checking if an application has already been downloaded before attempting a new download.
Adds standard PowerShell comment-based help blocks (synopsis and description) to all UI and common library script modules (`.psm1`) and the main UI entry point script (`.ps1`).
This improves maintainability and discoverability by documenting the purpose of each script file. Also removes various redundant or commented-out code blocks.
Adds a "Threads" setting to the UI, allowing users to control the throttle limit for parallel tasks like driver and application processing.
This introduces a new textbox in the build options and updates the parallel processing function to use this configurable value instead of a hardcoded one.
Input validation is also added to ensure the threads value is a valid integer and is at least 1. The new setting is integrated into the configuration save/load functionality.
Implements the click handler for the browse button associated with the Office configuration XML file path.
This change enables users to select the configuration file via a file dialog, automatically populating the path into the text field and improving usability.
Introduces a new "Monitor" tab in the `BuildFFUVM` UI to display live log output from the build process.
When a build is started, the UI now automatically switches to the Monitor tab. It tails the main log file in real-time and displays the content in a list view, which auto-scrolls as new entries appear.
This provides immediate visual feedback on the build progress and any errors without needing to manually open the log file.
Additionally, this change adds a Ctrl+C keyboard shortcut to copy selected log lines from the monitor view to the clipboard.
Updates the UI to conditionally hide the Windows language and media type controls. These settings are only applicable when downloading a new image and are irrelevant when a local ISO file is provided.
This change simplifies the user interface and prevents confusion by only showing options relevant to the selected action.
Implements logic to filter the available Windows architectures based on the selected OS Release, Version, and SKU. This ensures that only valid architecture options are presented to the user.
- Adds a new function to determine the correct architectures for different Windows versions (e.g., Server, Windows 10/11, LTSC editions).
- Wires up event handlers to the Release, Version, and SKU dropdowns to refresh the architecture list when their selection changes.
- Refactors initialization to use this new dynamic logic.
This helps in troubleshooting the FFU build process by providing more detailed output to the console. The verbose setting is saved to and loaded from the configuration file.
Moves the logic for saving and loading configuration files from the main UI script into the `FFUUI.Core.Config` module. This change improves modularity and separation of concerns, making the code easier to maintain.
The main `BuildFFUVM_UI.ps1` script is simplified, with event handlers now calling the new, dedicated functions in the core module to manage configuration state.
Also corrects the path for the `FFUConfig.json` file.
Move the `Initialize-VMSwitchData` function call from the main UI script into the `Initialize-UIDefaults` function.
This change centralizes the UI default initialization logic within the core module, improving code organization and ensuring VM Switch data is loaded at the correct time.
Moves UI initialization logic for the "Bring Your Own" applications section from the main UI script into the `FFUUI.Core` module.
This centralization cleans up the main script's `Loaded` event handler and improves code organization and maintainability.
Consolidates the scattered event handlers for the Applications tab checkboxes into a single, centralized function and a shared event handler. This new approach manages the visibility of all dependent UI panels based on the state of the checkboxes.
This refactoring simplifies the codebase, eliminates redundant logic, and ensures a more consistent and predictable user interface state.
Additionally, this change fixes bugs where clearing list views for Winget results and drivers did not properly update their "select all" header checkboxes.
Moves the initial state logic for the "Latest CU" and "Preview CU" checkboxes from the main UI script to the core initialization module.
This change centralizes UI default settings into the `Initialize-UIDefaults` function, improving code organization and maintainability.
Consolidates the logic for showing and hiding UI elements into dedicated functions, `Update-DriverDownloadPanelVisibility` and `Update-OfficePanelVisibility`.
This change simplifies the event handlers for the "Download Drivers" checkbox by using a single handler for both checked and unchecked states. It also moves the initial UI setup from the main script into the core initialization module, improving code organization and reducing duplication.
Moves the interdependent state logic for the driver-related checkboxes from the main UI script into a new, centralized function within the core module.
This change simplifies the event handling by using a single handler for all related checkboxes, which improves code readability and maintainability. The new function is also called during initialization to ensure the UI reflects the correct state on startup.
Moves event handlers and initial state configuration for the USB drive creation settings from the main UI script into the core handler and initialization modules.
This change centralizes the UI logic, improving code organization and maintainability.
Updates the USB drive selection UI to align with other list views in the application. This change replaces the static "Select All" checkbox with a dynamic, selectable column that includes the checkbox in the header.
This refactoring provides a more consistent user experience and adds column sorting functionality to the USB drive list.
Additionally, the underlying shared function for creating selectable columns is improved to use the central UI state object for managing controls, removing the dependency on script-scoped variables for better encapsulation.
Consolidates the state management for the "Install Apps" checkbox into a single, reusable function.
Previously, the logic to automatically check and disable "Install Apps" when selecting an update or installing Office was duplicated and scattered across multiple event handlers and files.
This change introduces a new core function that centralizes this behavior. A single event handler is now used for all relevant checkboxes (Updates and Office), simplifying the UI code, reducing redundancy, and making the logic more robust and maintainable. The initial state is also set correctly on startup.
Moves all UI event handling logic from the initialization script into a new, dedicated module `FFUUI.Core.Handlers.psm1`.
This change improves code organization and separation of concerns by centralizing event handler registration.
Refactors the driver selection UI to enhance stability and performance by changing how the underlying data source is managed. Creating and re-assigning a new list when data changes, rather than modifying the bound collection in-place, prevents UI inconsistency errors.
- Updates the model search to use the native WPF `CollectionView.Filter` for more efficient and reliable filtering.
- Fixes an issue where HTML entities were not decoded in Microsoft driver model names.
- Ensures selected drivers from one manufacturer are preserved when fetching models for another.
- Centralizes driver-related button event handlers into the core initialization module.
Relocates the click event handler for the driver download button from the main UI script to the `FFUUI.Core` module.
This change centralizes UI logic within the core module, improving code organization and maintainability. The handler is updated to use the local window state object instead of global script variables.
Moves the `TextChanged` event handler for the driver model filter from the UI script to the core `Register-EventHandlers` function.
This change centralizes the logic and makes the handler more generic by retrieving the UI state from the window's tag instead of relying on a global variable.
Centralizes the `btnGetModels` click event handler from the main UI script into the `FFUUI.Core` module to improve code organization and separation of concerns.
The handler is updated to use the local state object instead of a global script variable. The logic for updating the model list is also improved to preserve the collection's object reference, ensuring data binding stability.
Moves UI event handler registration logic from the main script to the `Register-EventHandlers` function in the `FFUUI.Core` module.
This change centralizes UI logic, improving code organization and modularity. The event handlers are also updated to access state via the window's tag, reducing reliance on script-scoped variables.
Moves the logic for the initial population of the Windows settings comboboxes from the UI's loaded event handler into the `Initialize-UIDefaults` function.
This change centralizes UI default value setup into a single location, improving code organization and maintainability.
Moves the VM Switch data population and event handler logic from the main UI script into the `FFUUI.Core.Initialize` module.
This change improves code organization by centralizing UI initialization and event registration into dedicated functions, making the main script cleaner.
It also simplifies module manifests by changing explicit function exports to a wildcard.
Extracts the logic for setting default UI control values from the main script into a new `Initialize-UIDefaults` function within the `FFUUI.Core` module.
This change cleans up the main UI script's window loaded event, improving code organization and separating UI setup from default value initialization.
Moves initialization logic for several list views (driver models, Winget results, app script variables) and the features grid into a new `Initialize-DynamicUIElements` function.
This centralizes the setup of these UI components within the `FFUUI.Core.Initialize` module, improving code structure.
Additionally:
- Updates sort event handlers in the new module to correctly retrieve UI state from the window's tag.
- Enhances `Invoke-ListViewSort` by initializing sort state flags if they are not already present, improving sorting stability.
Extracts the UI control initialization functionality from the main core script into a dedicated module.
This improves code organization and modularity.
The module manifest is updated to include this new initialization module.